Die by the Blade

Die by the Blade Completes Successful Kickstarter Campaign

Press release Publisher Grindstone and developers Triple Hill Interactive and Toko Midori can today announce that the upcoming one-hit-kill sword fighting game Die by the Blade successfully reached its funding target via Kickstarter and has now moved into the next phase of development.  A total of 478 backers pledged over $25k to support the continued development of Die by the Blade securing some ...[Read More]

Die by the Blade – First In-Depth Gameplay Video From the Studio

Press release Publisher Grindstone and developers Triple Hill Interactive and Toko Midori have released a brand new gameplay walkthrough video of their upcoming one-hit-kill sword fighting game Die by the Blade. The ten minute video, hosted by Peter Adamondy, development lead at Triple Hill Interactive, provides fans with the opportunity to take a deeper look into the game and combat mechanics inc...[Read More]

Take a Closer Look at Some of the Die by the Blade Kickstarter Pledge Rewards

Press release With the Kickstarter campaign launching in just five days, publisher Grindstone and developers Triple Hill Interactive and Toko Midori invite you to take a closer look at artists behind some of the limited edition pledge rewards available for Die by the Blade.  Scheduled for launch in 2021 for PC and consoles, Die by the Blade is an intense one-hit-kill ...[Read More]

Grindstone Takes you Behind the Scenes of Upcoming One-Hit-Kill Game Die by the Blade

Press release Publisher Grindstone and developer Triple Hill Interactive have released three exciting new vlogs offering you an exclusive behind the scenes look at their upcoming sword fighting action game Die by the Blade. With the Kickstarter campaign now confirmed to go live on 13th October 2020, Grindstone is opening up its doors and revealing some of the fascinating work involved in deliverin...[Read More]

Die by the Blade Gamers Connect

Die by the Blade Teaser

Die by the Blade takes realism in sword fighting to the modern spectrum. Variety in game modes is also a focus with an Adventure Mode that utilizes roguelike elements and narrative in a way that creates a replayable experience where players can hone their skills, find new rare weapons and skins.

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Die by the Blade

Die by the Blade draws inspiration from legendary combat games like Bushido Blade, Way of the Samurai and Dark Souls as well as the epic stand-offs in Ghost of Tsushima. Set in a visually stunning ‘Samurai-punk’ vision of Japan, Die by the Blade fuses techpunk visuals and japanese-inspired aesthetics to create the perfect backdrop for the ancient art of sword-fighting. Players must take up their s...[Read More]

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