Following a massive update to the Early Access version of EVERSPACE 2, ROCKFISH Games is releasing a brand new demo that reflects much of the polish that has gone into the game since last year’s Prototype build was released. The demo, currently available on Steam, allows players to experience a significant portion of EVERSPACE 2’s first star system before deciding to delve headfirst into a action-packed space shooter RPG, set in a carefully hand-crafted, pseudo-open game world.
As a 100% self-funded veteran indie dev, maximum transparency with our fans has always been at the very center of our communication. As said many times before, we have a super strong vision about the game our team is passionate about making, and we’re fully committed to the promises we made in our Kickstarter campaign,Michael Schade, CEO and co-founder of ROCKFISH Games
However, we understand that making an arguably insanely pretty space game that borrows from various iconic space shooters as well as some of the most popular open-world ARPGs and looter-shooters might create expectations way beyond what’s within our budget and our capabilities as an indie studio of 20ish developers plus a handful of highly-talented external contractors. So, even though we have hosted over 90 weekly gamedev and community streams on our Twitch and YouTube channels where we always show the latest EVERSPACE 2 dev build live in action and answer all sorts of burning questions from our community, we understand that the space devil can be in the space details for some hardcore space sim aficionados. Hence, we’ve decided to release a new demo that is 100% based on the most recent Early Access version so that every space pilot on the fence about pulling the trigger can check out our work without any strings attached.
The new EVERSPACE 2 demo is content-gated, offering access to the first five main missions, two side missions and many random encounters, so players will have as much time as they’d like to explore every asteroid field and outlaw base in the first sector of the Ceto system. Save games will carry over from the demo to the Early Access version, so EVERSPACE 2 first-time pilots who want to continue the adventure can easily do so without losing game progress. However, the demo’s player level is capped to level five to ensure a compelling experience when transitioning to the full game, while, after finishing the available missions, demo pilots can grind for resources and in-game currency as long as they please to get a headstart after pulling the trigger on the full game.
Khaït Nebula Teaser
In the fourth star system, Early Access pilots will encounter new and familiar alien life forms. Pilots who played the early EVERSPACE 2 prototype can look forward to the return of the popular Shadow Creatures, whose mating rituals require a little help, for which they will show their gratitude by dropping valuable resources for the player in case of a happy ending.
A variety of space stations and special locations in the Khaït Nebula await, where familiar gameplay elements are combined with new ones to offer experienced pilots new challenges without completely overwhelming less seasoned players.
In addition to raising the maximum player level and adding a set of new player perks, the autumn update will also add several chapters to the campaign. This will not only reveal new essential secrets in the EVERSPACE universe but will also put Adam Roslin and his companions to the test, where their common cause is threatened by conflicting personal interests.
Every Friday, the ROCKFISH Games team shows off content from their latest EVERSPACE 2 dev build on the ROCKFISH Games Twitch and YouTube channel from 8 pm to 10 pm CEST / 2:00 pm to 4:00 pm EST / 11:00 am to 1:00 pm PST. Viewers even have the chance to ask questions directly to various members of the dev team, while the CEO and co-founder, Michael Schade, is almost always moderating both chats.