Last Oasis Season 3 Available on PC and Xbox

Last Oasis

Game of the month - March 2020

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Last Oasis Season 3 Available on PC and Xbox

Last Oasis Season 3 Available on PC and Xbox

Press release

Donkey Crew is excited to be kicking off Season 3 and releasing on Xbox exactly one year since they launched into Early Access! What up, xbobs they’re apologizing in advance for if the pc players treat you like shit

A ton has happened since March 2020, and Donkey Crew can’t wait for you to see all the changes they’ve made to the game. Season 3 is going to be introducing some new and long-awaited content to the game, like a new map, flying Walker, and, finally, the Sandworm.

When it comes to the Xbox release, we’ve been working tirelessly alongside a team from Abstraction to bring you the same Last Oasis experience as on PC. From competitive controls to the general gameplay, our primary goal was to provide as balanced and optimized of a game between the two platforms as possible. Whether you’re using a keyboard and mouse or playing with a controller from your couch, you will have equal chances and possibilities. And for those who would still prefer to experience the game exclusively with other Xbox players, there are many Xbox-only realms available for you to choose from.

SMALL REALMS – a note from chadz
With a year of development in Early Access behind us, we’ve received a lot of feedback, both positive and negative, about all the changes we’ve made during that period. Some new features were welcomed with a cheer, while others were less popular, and some solutions to issues turned out to work perfectly, while others only created more problems. Taking all of this knowledge into account, your continuous feedback, and our own experience with testing different approaches, we’ve decided to try something for Season 3 that we’ve never done before.

We’ve always imagined the world of Last Oasis to be a big continuous planet inhabited by every player from every possible region. A world where you, building a Walker on a map in a European region, can decide to visit a friend far away in Asia to play and interact with other players from all around the world. This approach was unique and provided a novel way of playing together in a survival game.

Unfortunately, with time, we started noticing more and more shortcomings of this design and had to take a step back to see the big picture. Small clans and solo players were overrun by much larger clans, even with severe gameplay punishments for such behavior. While trying to push the game in one direction or another, it always turned to alienate one of the player groups, no matter how well-thought-out the solution was.

For Season 3, instead of once again trying to find the middle ground between those types of players, we’ve decided to shake things up and go for a completely new radical approach altogether. We want to make it clear that we’re not afraid to try new things during Early Access if it means having a better game in the long run, and there isn’t a better time to try it out than the launch of Season 3.

With the start of the season, instead of a single realm accommodating all players from every region, the world will be split into many realms, each with its own region, size, and a clan cap. Before, every player was forced to coexist with everyone else, experiencing both good and bad consequences. Now, everyone has a choice of how they want to play and, more importantly, with whom.

If you’re a solo player or play with just a handful of friends, you can easily choose a smaller solo realm or one with a small clan cap to play alongside others who prefer such a playstyle. Larger clans will likely choose big realms and clan caps to fight against groups of similar sizes. This way, whatever your preference is, you can find a realm that will suit you. In the end, if all else fails and you find yourself enjoying your realm less over time, you can easily start a character anywhere else with no restrictions. Furthermore, as each realm only lasts a limited time, you can make unique choices and experience the game differently during every one of your playthroughs.

In addition to allowing for a more customized playstyle with the addition of Small Realms, we will now be able to balance the game much more gradually by considering the even playing field. For example, some of the gameplay decisions made in the past, like the strength of the Stone Bases or the balance of the siege weapons, had to be adjusted to accommodate both small groups, solos, and large zergs playing together and, potentially, fighting each other. Now that each of those groups can play among other players with similar power levels, we can start balancing the game in a much more natural way.

We’ve been considering this solution for quite a while now, carefully designing and testing the system behind it. We’re hoping that Season 3 will prove itself a much more enjoyable and customizable way of playing Last Oasis. We’ll continue to collect feedback and adjust the system, possibly adding more unique aspects to different realms further to expand the personal choice of playstyle for every player.

Similar to how maps and tiers were unlocked over time as new seasons began, they will be rolling out slowly for each of those small realms. Starting with Nomad’s Cradle and Canyons, the process will continue through higher tiers to ensure an even playing field regarding leveling and progression. The first to appear after the initial launch will be the Ancient City, full of treasures and dangerous enemies, followed by more difficult oases and all new content to be experienced for the first time by old and new players alike!

With the Small Realms system’s change, the long-awaited private server hosting is more relevant than ever. We’re actively working on it and are fully committed to delivering proper self-hosting functionality later this year, together with expanded server admin controls, various server settings to customize your experience, and full support for admin commands.

We did want to take a moment to be candid, though. Throughout the last year, we’ve been hard at work on improving Last Oasis across the board. One area that got a lot of attention was our backend, with the mindset of making sure that we wouldn’t have a repeat of our EA launch.

Despite all that work and the change to small realms, there’s still a possibility that something could go wrong. It could be the same situation as the EA launch, or it could be something we weren’t able to predict.

We hope that all that work will have paid off and that release is smooth and new, and returning players can start their journey into the sands.

Written by Donkey Crew smal changes by Onono.

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