A game inspired by the topics of ambiguity and pareidolia – the psychological phenomenon of “seeing things” – Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Brighton-based composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra. He delivered an eclectic score that adaptively changes based on your progression within each of the game’s levels and often drops the beat to celebrate the moment you finally figure it out. Instruments Joe used on this soundtrack, his first-ever work for a video game, are ranging from zithers and flutes to organs and choirs to modular synthesizers.